On Sat, Feb 9, 2013 at 2:28 PM, Na'Tosha Bard <span dir="ltr"><<a href="mailto:natosha@unity3d.com" target="_blank">natosha@unity3d.com</a>></span> wrote:<br><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<b style="font-family:Times;font-weight:normal"><span style="font-family:Arial;vertical-align:baseline;white-space:pre-wrap">Before the patch series, updating from null to tip (~57.000 files) on OS X:<br>real<span style="white-space:pre-wrap">       </span>1m17.607s</span><br>
<br>
<span style="font-family:Arial;vertical-align:baseline;white-space:pre-wrap">After the patch series:<br></span></b><b style="font-family:Times;font-weight:normal"><span style="font-family:Arial;vertical-align:baseline;white-space:pre-wrap">real  0m36.322s</span></b></blockquote>
<div><br></div><div>Not bad. That matches my measurements on OS X, too - I think HFS+ is the bottleneck (surprise!).</div><div><br></div><div>Patches are in crew now. </div></div>